![]() However, the Hunter's mask possibly obscures his vision at times, as he is unable to spot Mono and Six in tall grass as long as they stay still. The combined usage of his shotgun and lantern makes the Hunter very alert at all times, reacting to any form of noise or movement (such as crows flying off or a log being pushed over) and will quickly kill Mono if he stays out in the open for too long. ![]() The Hunter also uses a lantern to search for his prey in the dark, thus requiring Mono and Six to use the Wilderness' environment to their advantage during timed stealth sections to avoid being spotted. Unlike other antagonists in the series, the Hunter is always armed with a double-barrel shotgun that he uses with deadly precision, forcing Mono and Six to frequently take cover whenever the Hunter chases them. The Hunter shooting at Mono and Six without hesitation, proving how dangerous he truly is. Despite being the first threat Mono and Six have to deal with in the game, the Hunter's unrelenting behavior and violent nature make him an unexpected force to be reckoned with, never giving up on his pursuit of Mono and Six until they kill him. In addition to being ruthless and short-tempered, the Hunter is remarkably persistent, determined to kill Mono and Six as soon as possible once he sets his eyes on them. The Hunter also seems to neglect the state of his house, having left it filthy and unkempt because of how much time he spends hunting and skinning animals. Intelligent enough to litter the Wilderness with traps to catch and kill his prey, the Hunter seems to have no intention of letting any living thing unlucky enough to enter his territory leave alive and the fact that he keeps track of his kills by turning his victims into taxidermized trophies possibly indicates a sense of pride in his work. Beyond his twisted obsession with taxidermy and collecting dozens of pelts, the Hunter has no definitive motive for slaughtering animals, his own kind or children alike, treating any living thing besides himself as nothing more than prey. ![]() However, it is revealed through the Hunter's actions that he is a cunning, homicidal lunatic. Somehow the world of Little Nightmares is rich, moving and eerily horrific and highly addictive.Little is known about what the Hunter thinks, as his only form of communication are a series of high-pitched groans and labored breathing. It somehow manages to express emotion with a wordless subtlety, as the characters never speak or share dialogue. These games are amazingly clever at offering a fascinating and terrifying story as well as compelling characters through its art, world, and overall atmospheric experience. The world, characters, music, and art design are all spell-binding and spot on. The story focuses on Mono, a unique masked boy, with mysterious abilities and a mysterious, yet familiar ally. I can't wait to see where the next installments will take us. The ending was a incredible trip, so unlike anything most of us could have expected. Absolutely love where they are going with this. This installment is more of a prequel story to the first game, but it definitely keeps with the unique style previously established and the devs manage to crank up the story a couple of notches with surprising results. These games are somehow both exquisite and grotesque, a perfect mix of stunningly beautiful and monstrously disgusting. As a huge fan of the first game, I was very easily swept up in the dark lure of this game, curious to find the connections and understand a bit more of the world and lore. Few sequels/prequels can compare with their masterpiece originals. Little Nightmares II returns with an epic, beautifully twisted tale, one which compares perfectly with the first game, in my opinion, which in itself is a rare feat.
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